Let’s Design a Console Based Board Game in C++.
Observer Design Pattern
Almost in all applications we need logging functionality, but requirements varies from project to project. Here we have designing a Configurable Logging framework. First of all, lets have a look at full requirements.
Many time we need to perform certain tasks on Binary trees. These tasks can be, Counting nodes that satisfy some criteria. Displaying all nodes in particular pattern like, printing expression from expression tree. Creating mirror image of tree. etc.